Steamstepper! August 31, 2011
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Just been doing some warm-up sketches for a few other bits of work I’m doing, and this popped out. Been reading me the odd bit of steampunky stuff lately and this popped out while I was chilling listening to some tunes
. Thanks for viewing!
Playing with fire… August 8, 2011
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Finished a ‘advanced style’ redux of one of my longest standing characters, kung-fu gunslinger bounty-hunter Steph Ryan. Came out pretty
The Wisdom of Mr T August 8, 2011
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‘There’s a fine line between being persistent, and being a fool!’
‘Careful fool! Some of the best things in the world are old! You wouldn’t do that with Bruce Forsyth!’
And on a final note…
‘Want to know the best chat up line? ‘I’m Mr T’. Not everyone can pull it off.’
We’re going to need a bigger boat. August 7, 2011
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With closing on 65 moves of it under my belt, it is hitting a point where the tai-chi form I’m learning is becoming very erm…complicated to practice even in my back garden.
But I SHALL PERSEVERE! XDD.
Jenny Cage? August 6, 2011
Posted by bunshinsaba in Artwork, Games, Humour.Tags: Video Games Art
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Yeah, I entered some art into a competition on one of the Mortal Kombat forums to alter the gender of a Mortal Kombat character, so I went with Johnny Cage
Was a kick to draw this
Things you learn… August 5, 2011
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1: Everyone even the most intelligent artist or friend in the world will misuse the word anime when they’re misguidedly ranting about it.
2: Training with a very punk-rock martial arts school and hanging out with your equally punk rock mates all week long will eventually lead to you accidentally casually swearing in front of your mother.
Oops.
Martial arts is fun August 5, 2011
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There’s something kinda satisfying about waking up feeling like you got hit by a truck and realising it’s cos you worked really hard learning something awesome the night before, not because you stayed up way way way too late on a worknight trying to beat level three or cram in one more film.
Kun Tao Tai Chi Chuan and Chi Kung is badass. Can’t wait til next week
Gunpla: Gale Strike WIP II March 2, 2010
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Shortish update here of the work I did on this kit over the past few days.
Firstly I did a lot of work on the backpack, and have this more or less finished other than sticking in the beam sabre handles by the neck. Took a few photos of WIP on the engine nozzles to give a basic idea of how I work:
Sorry for the slightly blurred pic on that last one…my camera doesn’t like extreme-close-up too much xDD.
I finished up on the wingsaws too, and put all of this together onto the kit. Took some pics, enjoy ^_^.
As I’ve noted earlier, it’s an impressive beast. I like it a lot so far and it hasn’t given me too much gip in terms of seam removal or modelling. There are some issues toward the back of the kit with seams and parts not quite fitting properly, but they’re minor. Really happy with this so far!
Gunpla: Gale Strike WIP I February 27, 2010
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Hey guys and girls,
First (and admittedly fairly large) post WIP/Review on the Bandai Seed vs Astray 1:100 Gale Strike, which I’m customising to my own colour scheme.
First things first, how’s this kit for colouring?
Well, so long as you’re okay with the colours it comes in, you could build this kit straight out the box and be reasonably happy with how it came out. The kit is big, coming in at about 19 cm tall, only a few cm off of the completed height of the Zeta MGs. The kit comes cast pretty much in it’s intended colours, packing stickers for the facial details and optional decals, which I’ll be leaving off my custom cos honestly, they’re a little busy for my tastes. I only clocked one part that’s the incorrect colour, which is very very impressive for a Bandai ‘production line’ NG like this.
It’s worth noting that the kit’s ‘white’ parts are in fact cast in what can only be described as ‘pastel lilac’ which may not be to everybody’s tastes. Hell…someone less charitable than me might even say that this kit is cast in pink.
Constructionwise? Well, mine is not yet completed, but there have been minimal causes for concern. The make/break on these larger kits is normally the tricky multipart heads, and I haven’t got that far yet. The primary issue I’ve had is a couple of pretty dodge gaps in the Wing Saws, and on the extended nozzle the back thrusters attach to.
Price? Well, pretty good. I picked mine up off of the good folks at Model-Direct in Hong Kong via Ebay, and the price was good, at £25.00 all in. That’s like…what…2 rounds at the pub? I think that’s a deal really. You get a nice fat chunky kit with a lot of character and a larger than life look for that price, and I’ve been suitably impressed that when the opportunity arose I snapped up a cut-price Vent Saviour from the same range for £15.00 over at HLJ.
Enough chit chat on the kit’s standards anyway, you all want to be seeing pictures I’m sure. I’m not one to disappoint. Pics on this hop around a bit as A: This is my first proper WIP thread I’ve run here and I’m a little shaky, and two, well…the battery life on my camera is maybe not all it’s cracked up to be, and I’m damned if I’m gonna wait a whole day of charging not building me damn kit.
First of the legs, in my custom scheme with a coat of Folkart Plaid Matte Acrylic. This stuff is the business, far better than the ‘Matt’ Clearcote I’ve used in previous kits from Humbrol which is firstly NOT MATT IN ANY WAY SHAPE OR FORM *ahem* and also has the habit of making your kits look like foot high Games Workshop miniatures due to it’s slightly unhealthy shininess. The Plaid’s water based so doesn’t screw up a brush quite so fast which is frankly genius, and dries with a tasteful shine that’s a little light reflective but generally slight and doesn’t overpower your paintjob.
A note that as the Folkart Plaid is waterbased, you must be very careful when moving from a light area to a dark area as the colours WILL smudge across. Clean your brush before doing this and take on new varnish. Or end up with a streaked paintjob on your hands.
Custom paintjob is using Citadel Fortress Grey(light grey), Necron Abyss(internals/dark blue), Enchanted Blue(light blue) and Golden Yellow(orange, seen later), along with Formula P3 Greatcoat Grey for the darker greys.
Megadeth CD purely for height comparison…and my own damn amusement. Don’t judge me xD.
Chest is a nice easy build. Not a lot of motion on it aside from the shoulders, that can come about 45 degrees forward, and wiggle up and down a bit too. Not tons, but some. You can also kind of see the bizarre off white that the main plastic for the kit comes in to an extent.
Same parts, finished with varnish and panel lining. As you can probably see, the Gale’s got a really nice minimal kind of lining. Using a Staedler 0.05 Pigment marker for the panel lines. Vastly preferable to the Gundam Marker option. Check ‘em out if you can.
Just a quick shot of the leg internal unpainted to give you an idea of how this kit works inside. ^^.
Sorry about the large jump here, camera bombed out on me and I was damned if I wasn’t carrying on while it was having a tizzy.
That’s it for now, more soon I hope ^_^
MegaDrive: Robocop vs Terminator February 26, 2010
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Robocop vs Terminator: Sega Megadrive:
In a shameful, shameful show of lacklustreness, I’ve had this sitting around in the garage since I moved into this house and not yet broken it out the box. There was a bag of games in my folks’ house, a few of them were Mega Drive, I asked about and nobody wanted them. So I ended up with RvT and Shadow of the Beast, which has gone missing…not necessarily a bad thing given how legendarily dodgy the MD port of that is. Maybe more on that in a later blog.
So what’s RvT like to play? It’s a run and gun platformer, with the emphasis firmly on filling everything full of lead. And I mean everything. If it’s not in the background in this game, you can more or less shoot it. And it’ll probably explode and turn out to be hiding Robo’s tipple of choice Babyfood or an inexplicably vast gun of some description. Gameplay’s very similar to Contra/Probotector or Metal Slug (or indeed the original Robocop coin-op), with Robo able to shoot in any of eight directions, and able to use a vast array of different weapons throughout the game.
Technically, the game’s mighty fine. Graphics are great, looking shiny and grimy in all the right places, and although the levels are all in honesty fairly similar in style as the game doesn’t break out of the ‘we watched Blade Runner. A LOT’ school of design, that’s in keeping with the movies (thank god we didn’t end up fighting the Terminator in the arctic or some other godawful theme level), and each of the levels has it’s own kind of gruff angry cyberpunk personality to itself.
If I had to pick out a major flaw in the game technically…it’s probably the music. RvT only seems to have about 4 tracks, only two or three of which seem to play during the levels, so the game does start to feel sonically repetitive after the first 5 minutes. The sampled ‘sexy ladiez’ murmuring ‘Terminator’ every 30 seconds will probably get on the nerves of more or less anyone too, except perhaps actual saints. On the flipside though, you probably won’t care on account of the massive unholy joyous racket all the guns and explosions and shrieking makes. Not for a while have I been so convinced one of my housemates is going to come down any second and disembowel me for the absolute din my console’s making, and that freaking rocks.
Gameplay? Well, so long as you like shooting things that explode violently with a vast plethora of big fat guns, this game is hard to beat. If you don’t…well, there’s not a whole lot else…buuut there is that whole ‘if you don’t like shooters, don’t play ‘em’ adage. It’s hardly a criticism to aim at a shooter that it contains shooting, shooting…and more shooting…then a little shooting, with a side of shooting. And it does it so damn well too. My one gameplay criticism is that Robocop jumps, well…about as well as you’d expect three tonnes of cyber-organic corporate product to jump. Like crap. Robocop’s short jump and inability sometimes to stay grabbed onto ladders and ziplines (or get off them at the other end) does sometimes leave you wide open to a can of T-1000 style whoopass…especially on the unnervingly sudden difficulty spike that is the Toxic Waste dump level. It’s an irritating fly in otherwise mighty ointment. The other issue is the later bosses. MY GOD I HAVE NEVER SEEN ANYTHING TAKE SO MANY BULLETS. Ah well. Such is the old-school.
Honestly…I probably took so long breaking this out of storage because I love Terminator and LOVE Robocop, and I’d played far too many cheap-buck videogame travesties based on their cinematic exploits to want to risk another disappointment. Frankly, I was terrified this game would stink. Oh boy…it does not. It’s an ultra-violent old-school blaster with tons of guns, great atmosphere, and the only real criticism you can throw at it is that it’s only got functional music and intermittently this much running and gunning does get a bit repetitive. But only intermittently.
Giving this a firm 9 out of 10 here. Mighty. Pick it up.














